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Stick Drift Test

How far your sticks wander by themselves, and the deadzone that covers it.

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No controller yetConnect it, then press any button so the browser notices it.

How to test for stick drift

  1. 1 Connect the controller by cable or Bluetooth and press any button. Browsers ignore a gamepad until it sends something, so nothing appears before that first press.
  2. 2 Move each stick around once and let go. The dot should return to the centre of its circle; the trail shows where it has been over the last second.
  3. 3 Put the controller down, keep your hands off it and press Measure drift. For five seconds the tool records both sticks and then reports the largest and the average distance from centre as a percentage of full travel.
  4. 4 Read the verdict and the suggested deadzone. Drag the slider to see the ring that size, then set the same percentage in your game or in the controller software.

Frequently asked questions

What is stick drift and why does it happen?
Drift is a stick reporting movement while nobody touches it. Most sticks read their position with two potentiometers, tiny carbon tracks that a wiper slides over. The track wears into a groove with use, dust and grease build up, and the resting reading slowly shifts away from centre. It is wear, not a setting, which is why it gets worse with time.
How does a deadzone help?
A deadzone tells the game to treat any stick position inside a small circle around the centre as zero. If the drift stays inside that circle, the game never sees it. The cost is that the first few percent of real movement are ignored too, so the deadzone should be as small as still covers the drift, which is what the suggestion here aims for.
What are Hall effect sticks?
Hall effect sticks read the position with a magnet and a sensor instead of a sliding contact, so there is no track to wear out. They are an option on several third-party controllers and can be retrofitted in some first-party ones. They still need a small deadzone for sensor noise, but the slow creep that comes from wear does not happen.
Why does the page only show the standard layout?
The browser exposes a controller as numbered axes and buttons. For controllers it recognises, it arranges them in a standard order where axes 0 to 3 are the two sticks and buttons 6 and 7 are the triggers, and that order is what this page relies on. A controller without the standard mapping still shows its first four axes, but the labels may not match the physical sticks.
Is drift covered by warranty?
Often yes, within the warranty period, since drift is a wear defect. Keep the measurement as a reference when you contact the manufacturer or the shop. Outside the warranty, a replacement stick module is cheaper than a new controller, and Hall effect modules remove the problem for good.

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