- What is cm/360?
- The distance you have to move the mouse for one full 360° turn in the game. It is the only number that describes your aim independently of game, DPI and in-game scale, which is why this converter keeps it identical. Common values for tactical shooters sit between 30 and 60 cm.
- Why can I not just compare eDPI between games?
- eDPI is sensitivity multiplied by DPI, which is handy within one game because it cancels out the DPI. It says nothing about how far each game turns the view per count, though: eDPI 280 in Valorant is a completely different speed from eDPI 280 in CS2. Across games you need the yaw as well, and that is what the table accounts for.
- What is yaw and where do the numbers come from?
- Yaw is how many degrees the view rotates per mouse count at sensitivity 1. Source games like CS2 and Apex use 0.022, Valorant 0.07, Overwatch 2 and Call of Duty 0.0066, Rust 0.1125. Fortnite works in percent (0.005715° per percent point) and Rainbow Six Siege is computed at the default multiplier of 0.02. The yaw values are well documented by the communities of each game and can be verified with a 360° turn test.
- What happens when I change my DPI?
- Enter the new DPI in the optional field. The converter then works out the sensitivity for every game at the new DPI so that your cm/360 stays where it was. Your current game is not in the table, but its new value follows from the same rule: halve the DPI, double the sensitivity.
- Why is PUBG missing?
- PUBG's sensitivity slider is not linear: the same step near the bottom of the slider changes the turn rate by a different amount than near the top, and the curve differs between scopes. A single yaw value would give wrong results, so we left it out rather than publish a number that only holds for one part of the range.