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Mouse Sensitivity Converter

Same cm/360 in every game, with eDPI and a DPI change built in.

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eDPI
cm / 360°
in / 360°
GameEquivalent sensitivity
Apex Legends
Quake / Team Fortress 2
Valorant
Overwatch 2
Call of Duty (MW / Warzone)
Fortnite
Rainbow Six Siege
Rust

Enter your sensitivity and DPI to see the equivalents.

How to convert your sensitivity

  1. 1 Pick the game you play now and type the sensitivity you use there, exactly as it appears in the settings (Fortnite as a percentage, for example 7.0).
  2. 2 Enter your mouse DPI. If you are not sure, it is set in the mouse software; 400, 800 and 1600 are the usual steps.
  3. 3 Read the equivalent value for every other game from the table. Each one rotates your view by the same amount per centimetre of mouse travel, so your aim transfers unchanged.
  4. 4 Switching mice or DPI steps too? Fill in the new DPI and the table adjusts so your cm/360 stays the same at the new DPI.

Frequently asked questions

What is cm/360?
The distance you have to move the mouse for one full 360° turn in the game. It is the only number that describes your aim independently of game, DPI and in-game scale, which is why this converter keeps it identical. Common values for tactical shooters sit between 30 and 60 cm.
Why can I not just compare eDPI between games?
eDPI is sensitivity multiplied by DPI, which is handy within one game because it cancels out the DPI. It says nothing about how far each game turns the view per count, though: eDPI 280 in Valorant is a completely different speed from eDPI 280 in CS2. Across games you need the yaw as well, and that is what the table accounts for.
What is yaw and where do the numbers come from?
Yaw is how many degrees the view rotates per mouse count at sensitivity 1. Source games like CS2 and Apex use 0.022, Valorant 0.07, Overwatch 2 and Call of Duty 0.0066, Rust 0.1125. Fortnite works in percent (0.005715° per percent point) and Rainbow Six Siege is computed at the default multiplier of 0.02. The yaw values are well documented by the communities of each game and can be verified with a 360° turn test.
What happens when I change my DPI?
Enter the new DPI in the optional field. The converter then works out the sensitivity for every game at the new DPI so that your cm/360 stays where it was. Your current game is not in the table, but its new value follows from the same rule: halve the DPI, double the sensitivity.
Why is PUBG missing?
PUBG's sensitivity slider is not linear: the same step near the bottom of the slider changes the turn rate by a different amount than near the top, and the curve differs between scopes. A single yaw value would give wrong results, so we left it out rather than publish a number that only holds for one part of the range.

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