- Does aim training in the browser carry over to the game?
- Partly. Hand-eye coordination, consistent flicks and the habit of not overshooting are general skills, and a few minutes a day do train them. What does not carry over is the feel of a specific game: its field of view, its sensitivity curve, its recoil and movement. Treat this as a warm-up and a measuring stick, not a replacement for playing.
- Does the sensitivity match the game?
- It can. Motor learning transfers best when the hand-to-screen ratio matches (the specificity of practice principle), and the desktop pointer does not match any game. Switch on "Match my game sens", pick the game and enter your in-game sensitivity: the field then locks the mouse, reads raw counts and moves its crosshair by the game's pixels per count, using the game's yaw and default FOV, so a flick here costs the same hand travel as in the game. Reaction and tracking modes do not depend on the ratio; gridshot and flick do, so use the match for those.
- What is a good gridshot score?
- It depends on the target size and the length, so compare only like with like. As a rough guide on medium targets over 30 seconds, 60 to 80 hits with over 90% accuracy is solid, and 100 or more hits at that accuracy is fast. The score multiplies hits by accuracy, so missing less is worth more than clicking faster.
- How often should I train?
- Short and regular beats long and rare. Five to ten minutes before playing, a few times a week, is enough to warm up and to see a trend in the numbers. An hour-long grind mostly trains fatigue, and a tired score tells you little.
- Tracking or flicking, which should I practise?
- Whichever your game rewards. Flicking is about the first shot landing: snipers, tap-fire weapons, click-heavy games. Tracking is about keeping the crosshair on a moving target through a spray: automatic weapons, hero shooters, anything with sustained fire. Most players are weaker at one of the two, and that is the one worth the extra minutes.